26th International Conference on Inductive Logic Programming

4th - 6th September 2016, London


2016

L

P






Competition


Time:

Your agent is allowed to move to any adjacent cell as normal, but is also allowed to use the walls as "hurdles". When an agent is on a launch pad, it may run to the next cell and jump over adjacent walls, using them as hurdles. It can jump each wall with probability 0.5.