26th International Conference on Inductive Logic Programming

4th - 6th September 2016, London


2016

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Competition


Time:

The agent can always move to any adjacent cell that is not blocked by a wall. In addition, the agent can pick up dynamite from one of the piles of dynamite. At every time after picking the dynamite up (until the dynamite explodes), the dynamite will explode with probability 0.2. The agent is always unharmed by this explosion, but if it happens in a cell that is next to a wall then this section of wall is demolished.