26th International Conference on Inductive Logic Programming

4th - 6th September 2016, London


2016

L

P






Competition


Time:

Your agent quite enjoys hurdling and so in addition to being able to visit any adjacent cell, if the destination cell has a wall next to it, the agent can take a run and jump to this cell (in one go). The agent can bounce and jump over another wall (or bounce back over the wall) in the same step.

      Download Task File: PrologASP

Output


INVALID(0)
INVALID(1)
VALID(2)
VALID(3)
INVALID(4)
VALID(5)
INVALID(6)
VALID(7)